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Randomize Opacity within a Shape Layer/Repeater
Hi there! I’ve been a long time Creative COW reader, but this is the first time I’ve posted a question, so I hope y’all can help me out.
I’m trying to animate a nighttime skyline with lights coming on randomly (see image for the idea.) I’ve built the window arrays using Shape Layers with Repeaters (my preferred method) but I can’t figure out how, if possible, to randomize the opacity level of individual shapes within a repeater.
I’d like the windows to “pop on” randomly, and not be uniform (ie, not all lights on each floor would be turned on)
Does anyone know how I could approach this? Is it possible to create an opacity map using a fractal noise layer, similar to what I would do with a shader effector in C4D? I’d really prefer to stay using shape layers and AE for this.
