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Random tile grid – can I do this in a better way?
Hi all,
I’ve just had to create an animation where different coloured squares scale up from zero size at random positions until they form a full grid of squares. No squares can appear on top of others.
My method was to create the zero to 100% square animation as a composition, add that as a layer in a new composition (with an expression to randomise the colour), then duplicate lots of those layers (around 240!) all over my grid. Lastly, I dragged each layer’s timeline so they appeared at apparently random times.
I’m sure there’s at least a way to randomise the start times for each layer, but I had trouble understanding all the time-based tutorials I looked at…
Any suggestions? I’ve had to recreate the project (and all those layers!) several times to fit in with change requests…
I wonder if there’s some kind of mosaic generator… but my squares all appear on top of another image, so it’s got to be transparent.
Thanks
– Paddy