Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Adobe After Effects Ramping and Masking

  • Ramping and Masking

    Posted by Niko Commerce on January 13, 2008 at 5:06 am

    Hello, I have a question about using Adobe After Effects CS3. What I am trying to do, is to make a video and edit it so that I can make it look like there are two of me on the screen talking to each other. I am trying to do this by somehow creating a Ramp Effect and then making a mask out of that, but I can’t figure out how to do this. Also, from a few places I searched I did read that you should use something called “luma matte” but I have no idea what that means or how to use it. If there’s another better way to do this, I’d also appreciate if you just gave me that method, as long as I can get the same effect out of it.

    Hopefully someone can help me out, and thanks for any help I can get.

    -Niko

    Bart Straman replied 18 years, 4 months ago 4 Members · 5 Replies
  • 5 Replies
  • Thorsten Miess

    January 13, 2008 at 12:58 pm

    hi niko!

    For what do you want to use a luma matte and ramps?
    forget that. I did also a “cloning” video of me (4 times, check this out on youtube.com/tommie12P)

    Ok, how it works:

    -Make a new comp from your footage file
    -duplicate your footage
    -line both clips so, that your actions are overlapping (bring the opacity of the first layer down so you can see trough it)
    -Then draw a mask around your first person ( it doesent have to be perfect just make sure you got it right)

    -Now you should see 2 of you at once

    What you can do additionally:
    -Feather the Mask
    -Color correct one layer
    -Animate the Mask shape in case of overlapping

    hope this helped you!

  • Grant Swanson

    January 13, 2008 at 5:58 pm

    The easiest way to do this would be to duplicate the footage, turn off the visibility for one of the layers, create a mask around yourself for the visible one, and then under the scale properties, unlink the x and y values, and just put a negative sign (-) before the y value.
    Now just turn the other layer’s visibility back on, and move the masked layer into position.

    Hope this helps!
    -Grant Swanson

  • Bart Straman

    January 13, 2008 at 6:47 pm

    hi

    yeah, that’s the most easiest one to use and gives you the best results

    @Thorsten Miess

    heey, I have a question for you, on your video’s. at that website link you gave the previous post. the one with the “karate kid theme song” and some plasma balls. It realy looked like, yeah normal until I saw your FORCEfield at 1.23minutes.

    can you tell me how you did that, i was looking for a simmilar effect, but still haven’t found it.

    thanxs

    Bart

  • Thorsten Miess

    January 13, 2008 at 8:02 pm

    @ Bart Straman

    Thats actually pretty simple

    I just created a new layer and applyed Fractal Noise to it.
    Then I modified it a little, so it looks a little bit better.

    After That i masked out an cirle around me ( well, not really a circle) and feather the mask. it didnt look good so I change the color with a Hue/Saturation effect. To make it look “glow” you can change the overlaymode to add instead of overlay or something else.

    Ok looking not bad but it seemed if it is a flat layer.
    So go to effects and choose Distort->Spherize
    Then increase the size of the sphere distortion so that it cover the whole mask. The additonally color of the Blast that comes from the right was made of a copy of the layer with the right color and a smaller mask at the point where the blast hits the shield.

    Thats it!

    But you can add another cool look by using a displacement map from another fractal noise layer, so that the object that is protected looking a little bit distorted!

    Hope this helped!

  • Bart Straman

    January 13, 2008 at 9:47 pm

    hi

    yeah, that sounds pretty cool! realy gonna try that one.
    I had a plan to make projectiles like a real ball/rock bounce very real to the shield by combining the first technick with your shield one.

    first, a footage of me standing with some sort of movable wall from woot or plastic in front of me. someone else is trowing the objects against this movable wall and it bounces of ofcourse (me acting like it hits my shield). than make the second footage but without the wall. (just let the camera roll, throw away the wall and cut it so that you have a clear background without the wall)
    then using some masking just cut away the wall (and because of the second footage you have the same background) and replace it with a shield , than make some sort of impact-energy flow-away in the shield like you said. and if timing right, the REAL rock/ball is bouncing away from the shield..

    thanxs for the shield technique 🙂

    Greetzz

    Bart

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy