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  • RAM usage at 98% – something not right?

    Posted by Matthew Richard on April 11, 2011 at 5:25 am

    Hi guys-

    I am encountering what I perceive as a problem, and can’t seem to find any answers online.

    I have a city scene with a fly through- it’s right under 500,000 polygons, with 1300 materials/textures. When navigating, as well as rendering, my RAM is hitting the 99% mark almost all the time, making impossible to do ANYTHING other than just what C4D is doing at the time. (It’s hitting the 80ish mark before rendering- once I turn up AA to 4x, AO and GI using the IR cache, it pegs out to 99%, making the computer useless for anything else other than the render itself)

    Is this normal? It seems a lot of people are cramming WAY more into their scene, and with less RAM. I guess I am trying to figure out A: what is Cinema packing into my RAM that is taking up 5.5 GBs, and B: would upgrading from 6 to 12GB be worth the investment?

    I am mainly asking because I hate to drop the bucks on the RAM, only to find out this is out of the ordinary. I am used to C4D utilizing 100% CPU, but not my RAM as well…

    Thanks for any input/suggestions!

    M.B.R.

    C4D R12 Studio – I7920 6GB DDR3

    Matthew Richard replied 15 years, 2 months ago 2 Members · 4 Replies
  • 4 Replies
  • Brian Jones

    April 11, 2011 at 3:02 pm

    are you using 64 bit OS/C4D? Do your 1300 materials use 1300 large images? Either way memory usage can be more than you expect and more memory would be good. I had 6 at home and at work and put an extra 8 in at home and now don’t have any troubles at home. (also running studio, 64 bit on Macs)

  • Matthew Richard

    April 11, 2011 at 4:10 pm

    I am using 64 Win Ult.

    The textures total about 260 MB. (they vary form 80k to a couple hundred k, each).

    I found a great deal on another 6GB, so I went ahead and bit the bullet. Should be in by the end of the week, and I’ll update once I get it in and re-try this scene.

    On a side note, while it didn’t fix my actual render issue with the RAM, I switched off OpenGL and it GREATLY increased my view port navigation. (I have 2 x EVGA GTX480s, so I thought the GPU may help…apparently not)

    Thanks for the advice, Brian. I’ll let you know if it solves my issues.

    M.B.R.

    C4D R12 Studio – I7920 6GB DDR3

  • Brian Jones

    April 11, 2011 at 6:07 pm

    OpenGL should be faster but you might be having driver issues, (and I have *no* idea if dual cards hurts or helps or doesn’t matter here) check out the driver thread on CGTalk https://forums.cgsociety.org/showthread.php?f=47&t=917277

  • Matthew Richard

    April 11, 2011 at 6:22 pm

    That’s what I thought, too… I am going to re-install my drivers, and verify they are the latest certified, just to be sure. I did find it odd that, even if it’s only using 1 GPU, it was SO much slower than the CPU in the view port/navigation.

    C4D R12 Studio – I7920 6GB DDR3

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