-
R12 Broadcast: Dynamics via MoGraph
Used to Studio version…. I’m trying to get basic rigid body/collider relationship established in Broadcast R12 and can’t seem to make it work.
I’ve read that although I have the Simulation/ dynamics Rigid Body and collider options, those tags don’t work (what are they for in Broadcast R12?) and I’m supposed to use MoGraph to establish the same thing, but I’m at a loss as to which basic tags to use.
Thanks… I’ve been on a C4D overload the last month and switching between versions is maddening at the moment!