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Questions about some overlapping in plexus
Hello all,
I’m am currently working on a project, in which we used plexus to try and populate a particle field around a 3d (looks flat in shot from moving to show text) box.
now this is going to be a double barreled query, as there are two problems that keep propping up:
problem one: we want the plexus particles to move around the box, disappearing when it flows behind, I’ve looked at this one a little bit and seen that I could use a depth map to effect the particles somehow, but I was wondering if anyone has also done something like this and knows a workaround of such.
Problem two: we’re using sprites to propagate the sphere spinning around with icons, however at the apex of the sphere, a lot of the icons are merging together and creating a bit of a mess. Is there any way to space out the clusters near each end of the sphere.
I have tried best to attach screenshots of the plexus and its settings to help determine the best course.
Thank you all in advance and apologies for the long post.