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Question about how the makers of Cuphead blended/composited their hand drawn animations against a hand painted background
Hi there,
I have a question about how were the makers of the video game Cuphead able to blend/composite hand drawn animation that has been digitally painted in Photoshop against a water coloured background without the digitally painted animation looking out of place.
The image shown below will further explain what I mean:

As you can see in the image where I have traced and painted over the Big Flower character, the Flower looks out of place with the background. This must have been what the animations would have looked like initially when they imported them in the game engine with the background art.
My gut instinct is that they may have used compositing software such as After Effects or something along those lines in order to blend the animations against the background but I’m not sure how exactly they went about doing it.
Here is a video of the animation process for Cuphead if anyone is interested which shows how the hand drawn animations are imported into Photoshop for the colouring process: https://www.youtube.com/watch?v=CXpvF9Z2gG8Just wondering could anyone kindly provide advice on how to go about doing this in After Effects or any other software?
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