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Question about a cloner and shader field
Hi Everyone,
My goal
I’m trying to animate a cloned grid of particles so that, at random, particles start to vibrate increasingly strongly, and the ones that do so also rise to a specific height (to be specific, by 50 cm).
My concept
I’m trying to accomplish this by using two effectors: a random effector to randomize the y-position oscillation as well as a plain effector to affect the y-position height change. I‘ve applied the same shader field to both of these effectors so that the ones that vibrate faster also increase in y-position.
The problem
This starts to work as intended, but as soon as particles increase in y-position, they inevitably enter another part of the shader, so they often stop going up.
My question
I might not be using the right method, but what I think I want is for the cloned objects to somehow only remember the value of the shader at their initial positions, not change their properties based on where in the shader they move to.
I‘d appreciate any advice you have on my overall approach and what I might do to accomplish this.
Thanks!
Matt