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Activity Forums Adobe After Effects Puff…Smoke or Cloud Effect

  • Steve Roberts

    July 12, 2006 at 2:21 pm

    I’d try Trapcode Particular, making smokelets stick to a “wall” or “floor” layer that matches the shape of the logo, then possibly fading in the real logo.

    Or you could emit smokelets from a layer (one that has the shape of the logo), then reverse the playback to make it look as if they are assembling. It depends on what you want to see.

    Or you could just have the smoke emitting from the center, but use a logo layer as a track matte. The smoke could emit from a point, and oval or a layer.

    I’ve found that working with smoke takes a bit of time to get it looking natural.

  • Daniel Elder

    July 12, 2006 at 2:39 pm

    Thanks for the info, I will run a few tests and let you know how they turned out.

    DE

    Daniel Elder
    Associate Producer
    http://www.luminair.com

  • Steve Roberts

    July 12, 2006 at 2:56 pm

    I forgot to mention … Apple’s Motion seems to have some nice smoke generators.

  • Daniel Elder

    July 12, 2006 at 2:59 pm

    Will Try that too.

    Daniel Elder
    Associate Producer
    http://www.luminair.com

  • Daniel Elder

    July 12, 2006 at 5:14 pm

    I have it working on some level an it looks pretty cool. What settings would I use in particular to make the smoke rise slowly, and start thin and become denser??

    Thanks

    Daniel Elder
    Associate Producer
    http://www.luminair.com

  • Steve Roberts

    July 12, 2006 at 5:30 pm

    In the physics>air settings, you should be able to give some Y velocity to the wind.

    As for the density …. you can’t make it become denser per se, but you can make each particle bigger (size over life) or more opaque (opacity over life). You can also make the emitter emit more particles over time by keyframing the number of particles it emits.

  • Heather Crank

    September 26, 2011 at 8:50 pm

    I am trying to achieve a similar smoke effect as well…but several small puffs, as if coming from a factory. Right now I have a good cloud/smoke stream going upward…anyone know how to create puffs?

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