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Activity Forums Adobe Premiere Pro PrP obervations after an effects heavy project

  • Chris Borjis

    August 23, 2011 at 9:15 pm

    True, I guess I expected it will take much longer.

  • Tom Daigon

    August 23, 2011 at 10:35 pm

    Keith, EXACTLY. Its just a part of getting used to PrP’s differences from FCP.

    Tom Daigon
    Avid DS / PrP / After Effects Editor
    http://www.hdshotsandcuts.com
    Mac Pro 3,1
    8 core
    10.6.8
    Nvidia Quadro 4000
    24 gigs ram
    Maxx Digita / Areca 8tb. raid

  • Gary Huff

    August 24, 2011 at 12:39 pm

    [Robert Brown]I also think they need to adopt Pro Res in full like Avid seems to be doing. Clients ask for it and it’s the best codec I know of. Whatever multi-generational issues using something like Pro Res would be negligible.

    ProRes cannot be exported to in a Windows environment, so until Apple unlocks that option, I don’t see that happening.

    And Avid isn’t adopting ProRes. They have their own DNxHD (which works just fine for similar purposes on both Mac/Win).

  • Gary Huff

    August 24, 2011 at 12:40 pm

    [Keith Moreau]
    Tom had a 1 minute piece which took 8 minutes to output and he was surprised. What if you had a 45 minute piece to render?

    Thankfully, I’ve never had to deal with it, but as long as you realize that this could be the case, you just adapt.

    For short videos, such as Tom’s 1 minute piece, it’s not that much of an issue. For longer it’s best to render out any complicated pieces ahead of time.

  • Jon Barrie

    August 24, 2011 at 12:48 pm

    I am pretty sure he has a few very intense After Effects Compositions Dynamically Linked. That will make a huge difference to export times.

    I have never had an 8:1 export ratio. If this was commonplace you would have seen PPro Editors complaining about this immediately!

    I’d be keen to see if the project had the AE comps rendered out via AE (add that time it takes via AE – which can be sent to AME and rendered in the BG while continuing to edit in PPro) and then see what the export time is like from PPro when the DL comps are replaced with final exports.

    – JB

    Jon Barrie
    aJBprods
    Jon’s YouTube Tutorial Page
    follow Jon with twitter

  • Gary Huff

    August 24, 2011 at 2:00 pm

    Doesn’t even have to be complicated. Throw a DeNoiser plugin onto some DSLR footage and you’ve got yourself a beast of a render.

  • Alex Udell

    August 24, 2011 at 2:37 pm

    So no Mercury version of denoiser then?

    Alex

  • Robert Brown

    August 24, 2011 at 2:44 pm

    From what was announced at a MC 6 preview event Pro Res will be available in Mac and Windows unless that was incorrect info. But I agree that what Apple will do in regards to this is anybody’s guess since they’re a “I’m taking my ball and going home” kind of company evidently.

    Robert Brown
    Editor/VFX/Colorist – FCP, Smoke, Quantel Pablo, After Effects, 3DS MAX, Premiere Pro

    https://vimeo.com/user3987510/videos

  • Robert Brown

    August 24, 2011 at 2:51 pm

    [Chris Borjis] “Is this really an issue though?”

    I think this is a big deal as the paradigm – hate to use that word – has long been established in other platforms and even before that in linear editing. You might spend quite a bit of time working on a specific shot but when it’s done it should be done and it should play out at full rez, and full speed for tape out or export just like it does in Smoke, Avid, FCP etc. After working in broadcast for 15 years I think that having an unknown variable render time at the end would not go over well.

    Robert Brown
    Editor/VFX/Colorist – FCP, Smoke, Quantel Pablo, After Effects, 3DS MAX, Premiere Pro

    https://vimeo.com/user3987510/videos

  • Gary Huff

    August 24, 2011 at 3:06 pm

    I can’t speak for others, but Magic Bullet DeNoiser is After Effects only, so no.

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