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Proximal problem
I’m working on making a sea foam appear around a shoreline, using the Proximal shader. I have a plane (the sea) and a landscape object. The sea has a blue water shader on it, and also a foam shader I made using the Color channel with FBM noise and the Alpha channel with the Proximal shader, with the landscape in the Object field. It works fine, except that the foam shows up as tiny squares, almost like a half-tone screen, instead of showing the noise pattern I want to see. I’ve got the foam material set to flat mapping (no tiling, and Fit to Object), but I get the same result with UVW also. I’ve tried the Proximal shader in Luminance, as well as both Luminance and Alpha, and I’ve gone through all the various choices for settings (Vertices, Edges, etc.) and get no change in the result. What can I do to display the noise pattern instead of this strange pattern I’m getting? Here’s a picture.
thanks, Jack

