-
project texture with light
I’m trying to project a texture (example: a logo) via a light onto my scene. So i have a negative light with a texturetag, with the file in the transparency-channel of said texture.
The problem is that objects don’t block the light.
If there are 2 cubes behind each other, the texture is visible on both cubes. Whilst the second cube shouldn’t receive the light since it’s blocked off by the first cube…Any clues?