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Activity Forums Maxon Cinema 4D Project procedural spline onto displaced procedural geometry?

  • Project procedural spline onto displaced procedural geometry?

    Posted by Nicholas Toth on October 6, 2014 at 9:14 pm

    Hey guys,

    In a nutshell, I made a pumpkin out of gradients + the displacement modifier.

    However, I’m trying to either

    a.) create a stem out of procedural projected geometry on the top of the pumpkin, that lofts across a few pieces

    b.) Sweep the projected geometry along a procedural spline

    The issue I’m having is that I can’t figure out how to get a procedural spline to project itself onto a modified object. Make sense? I’m trying to keep the entire thing procedural.

    Nicholas Toth
    Freelance Animator
    nicholastoth.com

    Brian Jones replied 9 years, 4 months ago 2 Members · 3 Replies
  • 3 Replies
  • Brian Jones

    October 7, 2014 at 2:50 am

    a.) tricky if procedural – Project in the Mesh/Spline menu is reliable but to keep it procedural all I can think of is the Surface deformer but that’s tricky – might work on a box though.

    b.) don’t know if you can extrude without the base being editable…

    You could use another texture for the stem (limit it’s size with the texture tools, turn off tiling) and use a second Displacement Deformer keyed to that texture.

  • Nicholas Toth

    October 9, 2014 at 6:10 pm

    I’ll upload it if I figure it out… Thanks Brian!

    Nicholas Toth
    Freelance Animator
    nicholastoth.com

  • Brian Jones

    October 9, 2014 at 8:29 pm

    just occurred to me, another possibility for the stem is the Correction deformer

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