Project procedural spline onto displaced procedural geometry?
In a nutshell, I made a pumpkin out of gradients + the displacement modifier.
However, I’m trying to either
a.) create a stem out of procedural projected geometry on the top of the pumpkin, that lofts across a few pieces
b.) Sweep the projected geometry along a procedural spline
The issue I’m having is that I can’t figure out how to get a procedural spline to project itself onto a modified object. Make sense? I’m trying to keep the entire thing procedural.