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Problems with Luminance on Clones.
Hi,
I’ve got a very simple scene set up, in which i’m cloning some simple geometry. But i’ve run into an issue when using the shader effector.
I need the clones to have a Luminance channel and emit light. I need to be able to apply this to certain clones at a time, so want to use a Shader Effector with some falloff which i can animate along the clones. BUT when i apply my Luminance texture to the Shader Effector it applies the colour of the luminance to the clones, but they are no longer giving off luminance/light.
I’m sure there is a way to achieve this, but i’m pretty stumped. If anyone can help me out it would be very much appreciated!
Thanks,
Dickon
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