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Problems with ground plane and After Effects 3D Tracker in C4D
Howdy y’all, first of all. Thanks in advance for any help.
I am having an issue with Cinema 4D Lite and After Effects’ 3D Camera Tracker that I haven’t been able to resolve. In C4D the ground plane for my imported 3D Camera Track abruptly shifts multiple times throughout the duration of the shot.
The shot: The shot only lasts about 7.5 seconds, and is a Steadicam shot going down a tight hallway inside a large ship. There are no abrupt or jerky movements in the shot, but it has some “sway” in it and does not remain level with the horizon.
What I am trying to do: I want to place 3D objects on the walls in the hallway to make them look like part of the scene.
What I have tried: In AE I ran the 3D Camera Track, selected the “ground plain and origin”, created a camera, created solids that stick on the walls of the hallway in the places where I want to put objects, I’ve also created a few lights. Then I export this composition to C4D to begin adding 3D objects in the places designated by the solids. After placing the 3D objects where I want them I save my C4D project and import it back into AE. I make sure to select the 3D Trackers Camera as the camera in C4D. This is where I noticed that the in the C4D project in AE the ground plane first off is not correct at the beginning of the shot, being about 30° off from level, then it randomly shifts roughly 60° back and forth about three times during the shot. This makes the AE track useless, because the objects never fit into the right places on the wall.
My inquiries: How can I stabilize the ground plane throughout the shot? Is it possible to tell if this issue generating in AE or C4D?
Software: After Effects CC 2015 and Cinema 4D Lite R16