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Problems with clip alignment in timeline
As a disclaimer, I am a self-taught FCPX user. Video editing is not my main career, but something that I first got in to as a hobby, that turned more serious as my YT channel gained traction. The reason I am saying this is that it is completely possible that these problems are the result or user error or poor FCPX technique.
So this is kind of hard to explain, but I am having problems with clips not aligning properly. The problem started a couple of years ago, and seems like it’s just getting worse over time, and carried over from 10.2 to 10.3. I have not yet upgraded to 10.4.
Originally the problem was that, seemingly randomly, if there was a clip on the main storyline and an image or clip above it that both started on the same frame, the clip on the top would be shifted to the right so that it didn’t start at the same time. So like the frames on the two storylines weren’t aligned. But it wasn’t shifted over a whole frame; it was shifted over by a small fraction of a frame. If I dragged the beginning of the clip over to try to get them lined up, the beginning of the clip would extend to the left by a whole frame, so that it was still off by that small fraction. This problem would start at some point on the timeline, and within its own storyline would propagate down for the rest of the video, so that any other clip or image in that storyline was also “off”. This shouldn’t even be possible because you can’t edit video at the sub-frame level. I tried to draw a rudimentary picture:
This is a problem because for a fraction of a frame, the tiny amount of exposed clip B flashes on the screen before the overlaid image appears. So it looks like a flash frame. Every time this would happen, I would have to travel left down the story line until I saw where the problem started, and delete that clip or image from the storyline and drag it back from the media browser, sometimes I had to drag the image around or mess with the clips underneath it, etc. But eventually the problem would suddenly go away and things would be properly aligned again.
Now the problem has gotten worse (or this is a whole separate problem and the old one went away). Now, the clips are all properly visually lined up on the frame markers, but the clips don’t always end on the frame that they look like they do. In this case, I was able to take a video, which I posted on Twitter. As you can see in these two videos, it doesn’t matter if it’s a video clip or an image. It looks like the interface between two clips is on one frame, but actually it’s on the next one. If you render one clip but not the other, you can even see that the dotted line disappears over the first frame of the non-rendered clip.
https://twitter.com/CGQuarterly/status/1019434007614746624
https://twitter.com/CGQuarterly/status/1019440034917769217So after I posted these two videos, I created a new project in my library, and copied the entire contents off of the original timeline and onto the timeline of the new project. When I did this, a bunch of gaps appears between the clips on the main storyline. So I deleted them, and things seemed to be acting normally. But now, when I bring two clips or images into the storyline above the main, one clip will lift the other up into the next-higher storyline (as if one clip is too long and is encroaching into the space of the other clip), even though visually they are properly lined up so that the second clip starts on the frame after the first one ends. This is obviously a problem because I can’t create transitions between the clips, and also it just shouldn’t be happening.
Again, I have been experiencing these issues since I was using 10.2, but I have had the same library the whole time. So I don’t know if it’s possible that something is slowly becoming more corrupt in my library? Is this just some kind of user error? I’m pulling my hair out, because I am losing a lot of hours just troubleshooting and fixing these problems instead of just editing my videos, and I have deadlines to meet. Any help would be greatly appreciated.
Here’s a hopefully not too moronic explanation. pic.twitter.com/1EB1yahYCW
— Classic Gaming Quarterly (@CGQuarterly) July 18, 2018
