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Problem with The Foundary’s Camera Tracker for AE *Z-axis*
AE CS5.5, Camera Tracker 1.0v6, Windows 7 64 bit, 3.07 GHz i7 quad core, 12 GB RAM, Matrox MXO2 LE, NVidia Quadro 4000.
I have some footage shot from an RC helicopter on a DSLR (converted to lossless MOV because the original codec didn’t play well with AE). The shot is a crane-like pedestal/arc/dolly shot.
It tracks great, and motion-tracked text looks awesome.
However… there’s a problem with the solved camera’s z-axis keyframes. For the first half of the footage (about 8 seconds), the z-axis wavers around -180 degrees. All of a sudden (near 8 seconds) the z-axis spinns around to +180 degrees and stays in the positive for the rest of the track.
This wouldn’t be a problem, since the spin happens between keyframes (one keyframe is negative, the very next is positive). BUT, when I turn on motion blur, one of the keyframes puts this crazy circular motion blur on my text as the camera spins 360 degrees on the Z-axis.
OK, fine, I’ll just change the first half of the keyframes to positive and all will be well. After all, a 360 degree spin won’t be any different, visually. Right?
Well, I copied the negative keyframes to a 3D null, put this expression on it [value*-1], baked the expression to keyframes, then copied the new positive keyframes to the camera, replacing the negative ones.
But when I do that, the 3D elements in my scene shift (rotate on the z-axis) slightly, as if the value was odd a tad. But I’ve compared the numerical values for the negative keyframes with the values of the positive ones, and they are identical, but for the +/-. Even out to the 10,000th decimal place!! (-179.5459)
So I can’t figure out
A) why the camera spun 360 degrees on the Z-axis to begin with, and
B) why the positive keyframes cause my scene to shift shift (rotate on the z-axis) slightly.
It’s driving me nuts!