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problem with optical flares in AE cs5
Hi guys,
I am new here and new to gfx altogether. I work and study as a sound designer and would like to also get aquainted with the awesome work gfx artists do. So, whenever I have some free time I try to learn.
Today I came across a very frustrating issue in AE and this is actually the first time I couldn’t find the answer by googling or youtubing. At least not on par with my current knowledge about AE, which is probably below average.
So here goes;
In AE cs5 I have a precomp title and black solid beneath that. Now, I would like to add an optical flare(video copilot).
So, I add a another black solid above the main title and put the effect on that.
I Go to options, select the flare and press ok.
But then, the flare gets imported as an imaqe the size of my comp and when I move or scale the flare, the edges of the image become visible against the black background. I do not want that. I want the optical flare to show up the same way as it does in the preview screen in the optical flares plugin.I want the flare to be a vector(not sure i that is the right term) that merges with everything else and not be a static image. So, I tried turning on screen blending on the solid with the Optical Flares plugin on it. that didnt work. In addition I tried putting optical flares “screen option” on, but that didnt work either.
All threads I came across where about putting on screen blending on the layer that has the flare on it and that is what I did so I do not understand why it is not helping my issue. I also came across Knoll – Unmult but that did not help me either and I am not sure If Unmult is actually what I need.
Can anyone please help the new guy out? 🙂 or refer me to a tutorial I might have missed due to misuse of the right terminology?
Thanks for reading and have a great day!
Tom