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Problem with new Morph Camera
I have an animation that has a bunch of stationary cameras that I strung together using the new morph camera. At first things were fine, but all of a sudden some of the camera movements have gone a bit wonky. instead of an easy move to the next position one of the moves turns the camera on its axis the opposite direction, sometimes even making the camera go upside down, I have tried my hardest to fix it but cant seem to,
Is there any way when using morph to fine tune these movement, I moved the overall spline around but only helps a tiny bit.