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Problem with Multipass Object Buffers
Hey I’m having a small problem with multi-pass rendering. I’m doing an animation where a few post cards fall onto a desk. I have all of the six cards seperated with object buffers, but when I bring them into AE, all the cards have a thin outline around them when one object that’s luma’ed intersects another.
One thing I notice is that, while my scene has a vector blur on the cards, the luma keys do not look like they’re bluring to correspond. I think that might be the problem.
Any solution to how I can make a more accurate luma key?
Thanks all!
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