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Activity Forums Maxon Cinema 4D problem with emitter and steam

  • Brian Jones

    August 12, 2017 at 3:51 pm

    that’s the original particle system and you can’t get the particles to move excepting by the modifiers that are part of it’s system (Attractor, Deflector, etc – the stuff in the Simulate/Particles menu) if you could get the particles to move in the right way with a combo of those you’d have it. Objects emitted (small cubes etc) will follow the splinewrap but the particles will not because it’s a different control system.
    That’s basically true of other particles systems as well Thinking Particles only moves to it’s control system (plus the particle modifiers from the older system you are using) XParticles only follows it’s control system. However, both TP and XP will follow a spline so you might need to use TP

  • Adam Trachtenberg

    August 13, 2017 at 5:54 pm

    It would take some refining, but you could use the MoGraph matrix object to generate Thinking Particles.

    Here’s a start: 11594_cupstouploadmatrix.c4d.zip

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