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Problem with Displacer Deformer in Spherical Direction mode
Hello,
I’ve try to use a Displacer Deformer for Disk Object (or other object, whatever) and apply some shader on it. In this simple case, Color Shader for example. Everything is OK (screen 1) until I try to move/rotate/scale my Disk (screen 2, 3). It start look like Deformer Shader not link with coordinates with parent object. Well, I could fix it with some Expression Tag tricks like negate coordinates only for child Displacer Object (screen 4), but it stop work when I rotate a parent object (screen 5, 6).Well, it looks like a Displacer Deformer have an independent coordinates for imagine sphere in Spherical Direction mode, that always fix stay in 0,0,0 World Coordinates.
The problem is I watch tutorial where tutor use Displacer Deformer with similar case (C4D 2023.1.3), and there is no problems to apply transformations for parent object — Displacer Deformer linked to parent object correctly, and there is no black magic. In my case I use C4D 2024.2.0.
I don’t know what is it — C4D version bug or I do something wrong? Please, help to solve.