-
Problem with displacement channel & inverse ambient occlusion
I am trying to weather the edges of an object procedurally using the inverse ambient occlusion effect. It works fine with emission, alpha etc. but when I try to apply it to the displacement it doesn’t do any displacement. I’m going for a rough beveled edges look like an old worn brick. Also, I’m trying to keep it completely procedural inside of C4D without using texture images. Is this possible?

