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Problem with Dan Hebert’s Inverse Kinematic expression
I read and im am using Dan Ebbert’s expression on inverse kinematics.EXELLENT, very nice, very smooth, lot of control and a very ease to follow tutorial even for a beast like me. But i have a problem, let’s asume that my character is dancing, when his feet touch the ground how can i make them stay in the surface instead of going through it. The movement is nice, but i am having a lot of trouble with this, can it be fixed by an expression ?. Anyway, i am very thankful for the knowledge you are sharing and the way you are doing it, it’s a great work.