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Problem when scaling complex object
Hi!
Ok, so i did a logo animation for a bumper, now I want to recycle that, and use it in a lower third animation. It’s a somewhat complex object, with several extrusions, effectors, fractures, inside a null for convenience.
All I need to do is scale the damn thing down, to make it fit into something else.
However, whenever I scale the null, everything scales independently, not uniformly. It’s as if everything inside the null is scaling according to its own anchor point and relative scale, rather than following the null. I’m at a loss, i really don’t know where to start looking. Help!