-
problem polyon with alpha channel enabled material reflects HDRI
Greetings,
I set up a polygon plane with an alpha material to crate some perforated metal. The holes the alpha channel creates in the plane reflect the HDRI I have on a sky object, it also does it with the HDRI on a sphere.
I have a composting tag on the sky/sphere and checked off “not seen by camera”
I have tried to trouble shoot it with limited success.
-turned up/down ray depth and/or ray threshold
-turned off transparency and/or “seen by rays” in composite tag of sky/sphere
-excluded the plane in the composite tag of sky/sphere
I have seen other people talking about this problem, but no acceptable solution. Has anyone figured out a good solution to this?

