Activity › Forums › Adobe After Effects › problem import vanishing point data in CS3
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problem import vanishing point data in CS3
Posted by Johan Hoogendoorn on July 3, 2007 at 8:51 pmHi, I’m trying to use the possibility of importing vpe-data into after effects
(see this very cool tut. https://www.videocopilot.net/videotutorials/vanishingpoint/index.htm)
but After effects gives me the line“unable to execute script at line 125. Cannot normalize zero vector”
and only imports half of the png’s..
anyone a clu?
j
Ron Fredericks replied 16 years, 8 months ago 7 Members · 6 Replies -
6 Replies
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Mehmet Akten
November 14, 2007 at 12:04 pmI’m having the exact same problem, so if anyone has any ideas would be much appreciated
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Toby Heslop
December 21, 2007 at 6:11 amI’ve got the same problem,
Did anyone work out how to solve this?
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Dom Pons
January 10, 2008 at 4:26 pmSame problem here + i noticed that when in photoshop when i close the four points of the first plane i don’t see a grid like in the example but I just see the line connecting the 4 points
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Greg Silvester
July 10, 2008 at 10:55 amI had the same problem. The error seems to be down to the drawing of the grids within Photoshop’s Vanishing Point. As you draw out each grid you may notice the lines turn between blue, yellow and red. If you are careful to keep all of your lines blue then you shouldn’t experience any problems importing the VPE into AFX. It’s a bit fiddly – and far from perfect – but it can be a very powerful too.
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Jeremy Mullen
August 11, 2008 at 1:34 pmI believe the .VPE export only works if there is ONE vanishing point – which means that all your grids are best created by using the ‘tear away perpendicular grids’ function to build it. If you just freehand grid after grid after grid, they will all point to different vanishing points, and AE can’t seem to handle that. Instead, try and draw one gird, and command-click off of that grid’s vertices to cover your whole image. By pulling perpendicular grids, and adjusting their size and angle individually, you can pretty much cover all the planes in your space. I found Adobe’s video on this pretty helpful: https://www.adobe.com/designcenter/video_workshop/ – Choose After Effects CS3/ Category:3D
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Ron Fredericks
September 12, 2009 at 10:16 pmI too experienced this problem – and found no solution via this forum or any other for that matter. I did figure out the solution to this error message though:
“unable to execute script at line 125. Cannot normalize zero vector”
The problem stems from the Adobe Photoshop vanishing point filter set up using more than one 2D plane. Yes, you can solve the problem by creating only one 2D vanishing point plane – which was my clue to solving the problem in the first place. But not a very cool solution…
For 3D camera angles to work in Adobe After Effects from a Photoshop Vanishing point file ( .VPE) import – I imagine that all three 2D planes must match exactly at all corners in all three dimensions and on all three sides. My set up of the vanishing point planes did not all line up exactly because I created each new 2D plane from scratch for all three dimensions.
The solution: create first 2D plane in Photoshop with Vanishing Point filter from scratch, but then drag the next 2D plane from the first vanishing point plane with the “create plane” button , then drag the third 2D plane from the second plane in the same fashion by clicking again on the “create plane” button. In fact this is exactly what Aharon Rabinowitz demonstrates in his AE Vanishing Point tutorial if you watch his step by step demo carefully.
Best regards,
Ron Fredericks
LectureMaker.com
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