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Activity Forums AJA Video Systems Problem Freeze Frames with Alphas

  • Problem Freeze Frames with Alphas

    Posted by Neil Sinclair on January 15, 2007 at 1:37 pm

    Using a Kona LHe on quad, 10.4.8 and FCP 5.1.2

    When performing a freeze frame on a graphic (created in AE 7.0) that has alpha attached, the opacity of the alpha
    changes when frozen. There is a 3-5% shift in luminance between the original graphic and the freeze frame of the graphic.
    I assumed this to be a AE related setting but I get no such problem whilst doing the same edit, with the same file
    on a similar system with a Decklink extreme. Is there a set up I’m missing for the Kona??

    Any help appreciated

    Neil Sinclair replied 19 years, 3 months ago 2 Members · 6 Replies
  • 6 Replies
  • Jeremy Garchow

    January 15, 2007 at 3:27 pm

    Are you making the freeze frame within FCP?

    How are you making it?

    Have you tried exporting a still?

    Can you make the freeze frame in AE?

    Is the alpha interpreted correctly within FCP (straight or black)?

    Jeremy

  • Neil Sinclair

    January 15, 2007 at 8:16 pm

    Jeremy

    Freeze is created in FCP with ‘Make Freeze frame’

    The alpha is set to straight.

    I can make the freeze in AE
    but I do a fair amount of these graphic items and they need a 10sec hold and
    rendering out takes a fair while longer in AE.

    Thanks
    Neil

  • Jeremy Garchow

    January 15, 2007 at 8:27 pm

    Export a still from AE with an alpha. Much better quality.

    Jeremy

  • Neil Sinclair

    January 15, 2007 at 9:15 pm

    Thanks.

    Doesn’t explain why I have no problems with freezes using the Decklink card though.
    Any theories??

  • Jeremy Garchow

    January 15, 2007 at 10:43 pm

    I think decklinks and aja cards handle gamma differently. AJA is WYSIWYG and Decklinks try and compensate.

    That’s my theory.

    Jeremy

  • Neil Sinclair

    January 17, 2007 at 8:03 pm

    I have found the solution. Working in 8 bit, my video processing
    was selected to be ‘Render in 8 bit YUV’ which seems sensible.

    The problem with the freeze frames disappears when I select
    ‘Render all YUV material in high precision YUV’

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