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Problem: AE real-time view in timeline VS final render
I searched a bit, but haven’t really found what I’m looking for.
I came across a problem yesterday and I haven’t been able to figure it out. I found a workaround, but I was still curious to see why I was having this issue.
I would post a link to the animation if I could, but it was for work and of a confidential nature, so bear with me and this description of it. I’m currently using AE CS3.
I have an inset pulling out of a slice. The slice is on an image in the background. The inset has a picture of a cross section of where this slice is. Since the view of the cross section is at a 90 degree angle to the view in the background involving the slice, I wanted to pull the inset out of the slice as if it was a true sliver, and then rotate it around for the viewer to see. (Hope this is making sense). In order to to do this, I turned on “3D Layer” for my inset layer. Everything is fine, I set all my keys, it looks good. Then, I wanted a semi-transparent pullout shape to follow along with the inset, thus keeping the inset “attached” to the slice. (Not at all similar, but an example of an inset that is “attached” with pullout: https://devsite.piscoweb.org/outreach/pubs/reserves/images/anacapa_inset.jpg )
So I animate the points on the path of my pullout shape so that the points stay attached to the corners of the inset while it’s rotating out from the slice. Everything looks good. I’m done. I render out my wmv and I watch it. Here’s where the problem began. Upon watching the wmv, I realize that the “3D” Inset lags behind the pullout, and now my pullout points are no longer at the corners of the inset box. I go back and double check my pullout in the timeline. Sure enough, it’s perfect. I try looking for some kind of settings or preferences, play with turning OpenGl off… nothing. It still renders something different from what I’m seeing in real-time in the program.
Eventually, I had to pre-render the 3D inset animation as a .mov and then replace the layer with that in the timeline, and reanimate the pullout points. That was the only solution I could come up with.
So is this some kind of bug with AE, or is it simply a setting I’m not aware of? Thanks for any replies. 🙂