- February 7, 2007 at 10:38 pm
I bought a Turbisquid microphone model in the form of a lightwave 3d object with textures and UV coordinates. When I bring this into PA they are not mapped onto the object. If I do this manually they appear correctly in the PA window but are wrong when rendered ( they are stretched). I am not sure how to get around this ?
- February 7, 2007 at 10:48 pm
I tried with the Open GL rendererer and it seems to be working…
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