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Priority problem ?
Hi!
I have a rig where there is a head joint, this head joint has two child bones that are used for a polygon pony tail hair mesh.I control the head joint using a PSR constraint (another rigs rotation is used) and I also have an IK tag on the head that ends with the second ponytail joint, I enable dynamics on the IK chain.
Problem, I can only get one of them to work, when the dynamics work with the hair joints the head no longer follows the constraint object, or if I mess around with priorities the constraint on the head joint works, the dynamics no longer works.
Any idea what I am doing wrong here ?
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