-
Prevent “self collisions” before object hits the ground?
I have an object that is made up of a bunch of cubes. Imagine a complex tetris piece. I want it to fall to the ground and crash into a bunch of separate pieces. When I use the rigid body tag, and change the attribute for “individual elements” to “All” it just explodes in place without falling (presumably because some of the cubes are slightly intersecting with each other. The cubes are 100 cm, and I moved them in increments of 100). How do I prevent the pieces from “self colliding” before the whole thing hits the ground?