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Premultiplied vs. Straight Alpha Import
Hi CC,
Okay, I found this post about what the difference is:
https://toolfarm.com/tutorials/alpha.html
From what I can tell is that the importing process makes an alpha of each color channel before importing it vs. an alpha of each object solid or with a matte.
In using Adobe Flash for web purposes this seems a bit similar to exporting as PNG-24 (hi-rez) vs. JPG. The reasoning in Flash animation is commonly due to whether the designer wants an image with aliased alpha or a square matte image.
Physically for the image, is that sort of the case when deciding to premultiply an image with transparency? That is to say, the decision is based on whether it’s matte like a JPG or transparent like a PNG with alpha?
I was wondering what the rationale for either would be? I looked at Mark Christiansen’s example and like the bottom (incorrect) one so I was wondering what I was looking for or wanting for the import.
Thanks for any feedback. 🙂