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Premiere Pro 5.5.vs FCP 7 Performance Tests
Hello, all this FCP X nonsense finally got me to open up PPro, and I’ve been ignoring it for a long time although it was right there for a number of years now. Actually I had been thinking about switching to something else for a while. I used FCP as an offline editor last year and couldn’t believe how bad the EDL was. 7 was markedly worse than 6 in that regards as far as slow mos etc and if I recall correctly CMX was the only list actually readable by anything else and I was actually having trouble getting FCP to read it’s own list that it created! But that’s another story.
So I have a new Mac Pro 12 core with a Kona 3 and I was able to get a GTX 285 on Ebay as I read that is a really good card and half the price of a Q4000.
FCP was great at the time it came out but my main complaints were the quality of the DVE, KF editor, the EDL export and the apparency that Apple was never going to fix any of these things. I had hope of a more Smoke like system when I had rumors of the new FCP but that obviously didn’t happen
So this isn’t a thorough test by any means but it does give some idea of the real world performance of Premiere in relation to FCP.
So first Kona does work with Mercury although PPro seems to be more responsive in a non Kona timeline. With the Kona on the timeline’s a bit more sluggish. Also doing things like moving boxes around or layers is faster and smoother in a non Kona timeline. I was trying to see if I could turn the Kona off to see if viewport performance would improve but it seems once you pick a Kona timeline, it’s on whether you like it or not. They should fix that.
But some of the things I found interesting though were that I can take a keyable lower third in animation codec put it over video and it plays in real time with 720 60 footage from a Canon 7D. That’s a huge performance benefit over FCP. Last night at work I was using an 8 core Mac without PPro and had to convert the raw 7D file in Compressor to Pro Res. It was just a 2 minute clip and Compressor took 15 minutes to render it. That is without Q Master but I haven’t been able to get Q Master to work right in FCS since V3 came out so I haven’t bothered trying in a while. That was pretty slow.
Adobe Media Encoder seems to process 7/5D footage on my system at about 40 fps. So if it’s a 24P clip it’s faster than realtime, and slower for 60P. In any case PPro reads it in full rez with no conversion needed. With a 30P timeline I was able to add a Sapphire Film Effect plugin, plus a keyable Lower third and it played in full rez in realtime with no rendering. Adding more plugins started to slow it down though.
BTW it does seem PPro renders H264 quite a bit slower than Pro Res so it does seem worthwhile to convert it and Adobe Media Encoder does not shift the gamma as Compressor does.
Then I did a speed comparison. I took that same clip, converted to Pro Res and brought it into FCP and also PPro. I put a Sapphire Film Effect on it, and the keyable lower third on top. FCP took 60 seconds to render it, Pro 20 seconds! What was interesting is that in PPro you can select what type of codec it renders the preview file into. In PPro I was using Pro Res and after trying all of them Pro Res is the fastest. Evidently the encode of the render file actually takes a big part of the rendering time. In any case, all of the other codecs added quite a bit of time to render the preview. AVC Int was slower, Avid DNX was MUCH slower, as well as uncompressed.
Also the DVE in PPro is excellent. It’s image quality is top notch. You can reposition a lower 3rd and it will play flawlessly in real time. And as well it has Ease In/Out and bezier handles etc. The KF editor is very AE like which I have always liked.
To sum it up PPro still needs some work on a lot of things, but to me this is the direction I was hoping FCP would go. I’m really hoping Adobe can succeed with PPro and they seem to be focused on the right things IMO. Image quality and speed.