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Activity Forums Adobe Premiere Pro Premier Pro 2.0 PRE-Render for Multi-cam

  • Premier Pro 2.0 PRE-Render for Multi-cam

    Posted by Miguel Lombana on February 16, 2006 at 5:58 pm

    Can someone that is running 2.0 please take 2 (or even 1) 30 minute clip, add it to a timeline and set it up for Multi-cam then run the Pre-Render routine that has to run before playing the clip, during this process please bring up the task manager and look at your CPU’s then tell me what they are doing.

    FYI, I started to cut a wedding that I shot in December in 2.0 to see the workflow with Multi-Cam as opposed to the 1.5 method and when it hit this step I found that it took about 5 to 6 minutes to pre-render the audio and the CPU’s were almost idle peaking at 7%, this is on a new 955ee intel chipset with HT turned on so 2 hard and 2 virtual cpu’s and between all 4 only 1 showed a 7% spike of use and that may have been when I turned on the task manager.

    Is there a setting somewhere that PPro 2.0 is supposed to use to access the CPU’s during rendering or is this just the way it is?

    Miguel

    Miguel Lombana replied 20 years, 3 months ago 3 Members · 3 Replies
  • 3 Replies
  • Aanarav Sareen

    February 16, 2006 at 7:44 pm

    The pre-rendering thing is very annoying and frustrating. I haven’t seen how much processor power it takes, but I will get back to you regarding that later this evening.

  • Kevin Snyder

    February 16, 2006 at 8:08 pm

    I think the bottle neck is in the drive speed, not the cpu. All the audio for the four clips have to be rendered…

  • Miguel Lombana

    February 16, 2006 at 9:30 pm

    well good idea but this box is supposed to be a screamer—

    Intel 955ee with a 160gig SATA system drive and 400gigs of RAID-0 which is where all the Premier video and audio is parked. It’s a Dell Precision 380 Workstation, the most current model, literally just about 2 weeks old and got it specifically for editing. So I’m a bit concerned that PPro 2.0 is bottlenecking at all, you would think that with all the processing power available today with these machines, Adobe would configure their software to take advantage of this. I guess that I expected a more “real-time” result with this much power.

    ml

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