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Precomps & Reducing Render Time
I have been working on a large seven screen project and trying to optimize render time. The seven screens are treated like 1 large screen in a work comp that is about 5000×1080, then those all go into they’re own individual screen comps for final renders. One thing that I have noticed is that if I render out of the 5000 pixel wide work comp at 1/4 res and scaled down to a width of 1920 for previews, it takes about 4 minutes. However, when I render full res to the individual screens it takes around two hours per screen. The final output size on these screens is 1920×1080 and 1400×1050 (depending on which screen) it is). Also, one of these projects is taking 6.5 hours per screen on final renders. The project is only about a minute and a half long. There is not that much going on, just text animations, video, masking, nothing too crazy. I’m thinking the reason that this particular project is taking 6 hours vs. 2 hours is because it has a lot of precomps at the 5000×1080 pixel size. Why does AE work like this, and is there any preference that can help with this? The large precomps only contain a few layers of text. If I copy the text out of these precomps and into the main work comp it signifigantly reduces the render time. So I’m guessing AE looks at each of these precomps as a 5000×1080 image. So, I also thought if I collapsed the layer, then AE would see it like it was in the work comp and not precomped, but that didn’t work.
Why does precomping seem to slow AE down so much, and is there any way around it, other than keeping all work in one comp?