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Precomposition, Time Remap problem
I have a Precomposed layer setup up, where in the precomp is a character layer, a null obj for tracking coordinates, and a glowing ball that uses the null obj as a parent to follow a spot on a character. Everything works fine until I bring the precomposed back into the main project and time remap it. It speeds up and slows down (think 300ish). The problem is the time remap isn’t affecting the glowing ball right. It still looks like its playing in normal time while the character layer is being affected by the remap. Any idea how to get around this?