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Pre-Comps & Rasterize switches
Hiya, ok so I’m pre-comping my build, so that I can then use it to zoom in & out and move scan around etc in the final comp / render.
When I check all the assets raster on lossless, I’m getting strange artefacts in the master comp.
I’m using light burst (as in pic) and when this goes through to the final comp they do not retain their position.
I think I am missing something in terms oh how the raster switches affect things .. obviously I need all my vectors to be sharp .. but yeah .. confused ..
hope this makes sense and any help appreciated ..
Thanks
Ive attached an image below showing the changes ..