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PR CS6 and AF100: Audio woe oh-oh.
Long-time FCP user, I’ve been test-flighting CS6 to move on over soon.
First big bug bite so far. I’m working with AF100 footage 1080p24 w/ LPCM audio from two mics, originals from the heirarchified folder on a local hard drive. It’s a large ~1hr long clip.
When I first imported the footage, originally I couldn’t get PR to preview any audio. I opened the file in another program (finder) to make sure it was there, and there was indeed audio.
Went back into PR, and mow my audio plays (?). OK, whatever, swell, throw it on the timeline… but now it only comes in as one audio channel that I can’t split out into two mono channels. Groan.
That’s ok, I figure I can work with that… search for a few seconds, find the option to “normalize audio clip” to -4.5db, and do so…
…that’s when it all went really wrong.
PR has now completely messed up the audio track in that project (simple trim edit of one ~1hr clip). Audio is completely and utterly out of sync, almost as if it’s been “condensed,” or something… just randomly jumps around within the audio track. I can’t get it to undo whatever it has done short of trashing the project file and starting over. Thinking it might be a preview problem, I rendered out a small 1min clip from the video… that’s wound up completely farked audio-wise.
So… does working with raw camera audio always suck this terribly in CS, or is this new?
Is there a simple and easy way to make it not suck so fiercely?
Hopefully so, because the advertised ability to flawlessly work with raw camera files was a big draw for me to potentially switch.