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PPro can only play back at 8 bit
1. Create a 10bit-or-better gradient (or download the 16-bit TIFF ramp from here)
2. Put it in a Premiere timeline, and apply a filter to stretch the levels hard. I used the Fast Color Corrector and adjusted the Input Levels to 100, 1.0, 150.
3. Play it.Regardless of the settings, when you play or scrub you’ll see banding. When you sit still the image “snaps” into high-bit-depth and the banding disappears.
Fast Color Corrector works in 32bit and is GPU-accelerated. I set the Render preference to Memory instead of Performance, enabled Maximum Bit Depth & Maximum Render Quality in the sequence settings, and set playback quality to Full.
Seeing this in both CC and CC2014.
If you render the clip, the render runs at ≧10bit so the processing looks correct (I’m unable to tell if it renders and plays in ≧10bit correctly; processes in ≧10bit into an 8bit render file; or renders to a ≧10bit file but plays back at 8bit bit… because it’s visually indistinguishable and I don’t have the test equipment to measure).
I should also note that this is a “yellow” clip (with an effect). I can’t tell if a native ≧10bit clip (that doesn’t have any color render bar above it) plays at ≧10bit or 8bit – or in other words, if this behavior is limited to real-time processing of clips or applies to anything in a timeline.I’m using a Decklink Extreme 3D+, but it’s internal to Premiere (unrelated to Transmit or video I/O) since I’m seeing the same behavior with Transmit disabled, in the GUI program monitor.
Can you confirm this behavior? Is this known?