-
PP CS6 performance on MacPro
Okay, so I’ve upgraded my system to Lion so I can properly test Premiere. 10.7.4 with the latest AJA drivers.
The upgrade solved my issues with the Kona card and playback stopping, so that’s a plus. However, I am running into something that I’m not sure if it is a driver/hardware issue or just the fundamental way Premiere works.
Say I have a timeline (1080/24p) and I drop a ProRes file in it that is also 1080/24p. I get a yellow bar above it but playback is fine. On the same timeline, I drop in a clip from a RED EPIC (5K). It also gets a yellow bar but I can’t play the clip back for more than a second or two before it drops frames when the viewer resolution is set to full. If I drop the viewer resolution to half, I can play it back OK but then, of course, my ProRes clip looks nasty because it is also playing back at half resolution. It seems Premiere doesn’t have dynamic resolution playback (like FCP 7). OK.
My system is a year-old 8 core Mac Pro, 16 GB RAM, Kona3, QuadroFX 4800 and a RED Rocket card. I thought I would be able to play pretty much whatever, whenever without rendering but that’s not quite happening.
Also, when I play the RED file back at half resolution, the system’s cores (all 16 of them) are maxed – I didn’t expect to see that much CPU activity, thinking it would leverage the GPU/Rocket more for playback.
Am I missing the magic “go fast” switch somewhere? I have my project set to use the Mercury Engine, so I should be getting some good hardware acceleration with this system, right?
I guess the dream was to not have to make proxy files from 5D and RED source material to offline with like I have to now with FCP 7. I was thinking I’d just be able to edit the native files in real-time in a mixed resolution/format timeline in Premiere and move on with life. No?
-Matt