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Possible to make an emitter non-random?
I’m guessing this is not possible but perhaps someone can suggest an alternative.
I want to animate an object falling and hitting water and making ripples using the ripple shader, however this shader will only be affected by objects from an emitter. I want just one object to fall an I want to be able to control where it falls – this I cannot seem to persuade the emitter to do.. Any ideas?

