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Possible to execute sequential linear calls
Basically I’m trying to templatize some really simple moves for a bulk project. The concept is to use linear to build in animations based off the in/out point of a layer. The code below is just playing around at the moment but I can’t figure out a way to get it to execute more than one linear command, is this possible?
key1=inPoint;
key1end=inPoint+.3;
key2=outPoint;
key2end=outPoint-.3;
Width=width*scale/100;
posx=640-(Width[0]+Width[0]/2);linear(time, key1, key1end, [posx, 360],[640,360]);
linear(time, key1end, key2end, [640, 360],[850,360]);