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Possible Multiclip bug in Final Cut Pro 7?
Posted by Nick Derrico on August 10, 2009 at 4:01 pmI just got Final Cut Pro 7 and I think I’ve stumbled upon a bug with multiclip editing, as I have never had this issue in FCP 6. I’m curious if anybody else has had this problem, or if I’m just being a moron…
I have a multiclip with two different angles (A & B) in my timeline, and by default angle A is selected. I have the Sync Menu set to “Open” and if I start playback, everything runs as it should. But lets say I want angle B as my first angle. Well prior to playback, I’ll select angle B, but then when I start playback, the Viewer doesn’t advance in sync with the
Canvas (as if Sync was set back to off). If I look at the Sync Menu, “Open” is still selected. It isn’t until I unselect and reselect “Open” in the Sync Menu that the Viewer will playback as normal.
Sorry if that seemed confusing, but I’m stumped. I know it seems like something little, but any additional mouse clicks cut back on productivity. Especially when things worked fine on FCP 6.0.
Thanks for your help!
Peter Pilafian replied 12 years, 4 months ago 11 Members · 12 Replies -
12 Replies
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Michael Sacci
August 10, 2009 at 6:33 pmIf you are selecting Angle B in the Viewer, are you making the timeline active before you start the playback? If the viewer is active the timeline does not sync when you press play.
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Nick Derrico
August 10, 2009 at 6:45 pmThanks for your response…
Yes, I am reselecting the timeline prior to starting playback.
For all its worth, I created these multiclips in FCP 6.0, and now I’m editing them in 7.0. I’m not sure if that makes it difference, but it might be worth noting.
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David Heidelberger
August 10, 2009 at 7:10 pmHi Nick,
I’m getting similar behavior sometimes on multiclips I created (from acquisition to sync) in FCP7. Not sure when it happens exactly, but on occasion, the viewer will stop playing along with the timeline, even if sync is set to open. Like I said, I haven’t noticed a pattern to when it’s happening, although I haven’t been looking too hard, but it definitely has happened.
Also, I’m getting something weird with multiclips where sometimes (again, not sure what I’m doing to trigger it), if I set ins and outs and perform a ripple delete, the playhead goes to the last frame of the outgoing clip as opposed to the first frame of the incoming clip (which is the normal, FCP6 behavior).
Oh, and finally, if I try to use a keyboard shortcut to switch (or cut) multiclip angles while there are in and out points set on the timeline, all hell breaks loose and clips seem to extend in crazy ways. I feel like I’ve done that in FCP6 and not had a problem, but I don’t remember.
That said, I’m more or less liking FCP 7. These are all annoying, but not too serious.
– David
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Mike Weber
November 10, 2009 at 9:38 pmI’m experiencing the same thing – Weird stuff happens if I have in and/or out marks set in the timeline, and try to change the angle on my multiclip. Cuts and switches happen in the timeline at the in/out marks, not where I wanted. I have to try and remember to erase ins/outs any time I want to do an angle change so that this won’t happen. This came about after we upgraded to FCP 7, and it’s happening on all of our edit systems. And yes, I did a clean install – wiped the computer and installed all software from scratch. I filled out a bug report on the Apple site, so hopefully something will come of this.
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Tac Tacelosky
February 23, 2010 at 9:02 pmHas this been confirmed as a FCP 7 bug? I’m having similar issues, but not sure if it’s me or a bug.
Basically when I play my multiclip sequence in the timeline with Sync set to Open, clicking on a new angle simply stops playback. But if I go to the middle of the sequence, start playing it in the timeline, then click on an angle, it works as expected.
Then I go back to the very beginning of the sequence (which only has the single multiclip in it), and now it works.
When I cut the clip out of the sequence and then re-add it from the viewer (via option-drag), I can get this behavior again. I have no timeline in/out points.
It’s driving me a bit crazy, but if Apple has recognized it as a bug I can work around it for now.
Thx,
Tac
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Mike Bell
April 27, 2010 at 10:20 pmI am getting the same exact error!
I would like to start with “Clip B” in the 2 up display. I also have set sync to “Open”
With Viewer selected and “Clip B” selected I press play and only “Clip B” rolls playback. The canvas window is stuck on the first frame from where I started playback. With playback still rolling I click “Clip A” and then playback stops.
If I select the canvas and press play the canvas rolls and the multi-clip (viewer) frames are frozen.
Some how when I get frustrated and just start clicking things here and there it starts working. I don’t know the pattern of how to get it working again. Sometimes it does sometimes it doesn’t.
However I cannot “undo” any of cuts made by clicking between frames. And since that happened I LOST CONTROL OF THE UNDO FUNCTION IN GENERAL! No matter what I do I can’t undo ANYTHING! What is going on here? I feel like smashing things! Are you guys experiencing anything like this?
On a side note i was wondering if anyone knows how to “heal” the separations made with the Razor blade tool without the “Undo” function.
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Philip Leech
May 24, 2010 at 11:21 pmHaving similar issues… Sometimes the timeline and viewer sync, sometimes they don’t. No obvious rhyme or reason to it. And as far as I am aware with the multiclip playing in the time-line you should be able to switch between angles on the fly using the viewer. It should not affect playback.
So… Anyone have a solution to this yet?
Final Cut Pro 7
Mac Pro 2.66 GHz Quad Core Intel Xeon
3 GB 1066 MHz DDR3 RAM -
Daniel Farmer
September 14, 2010 at 3:08 pmThe viewer problem is a render issue.
I turned off the visibility on V1 (multitrack) and got the “Render Files may be lost if you continue’ prompt box – which is a good thing in this case.
Turn visibility back on and Bambooozarino!
No more render files = no more viewer issues.
😉
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Casey Cole
November 21, 2010 at 12:10 amI have also had this issue, and I believe it is a bug, and that there is no specific way to fix the issue. I would suggest what Daniel said, as it does seem to work, but, I also had the issue correct itself by turning off scopes, then turning them back on, changing from Unlimited to Safe to Unlimited Playback… so, from my experience, it’s a hit or miss. Just keep changing playback/sync settings, always going back to your desired setting in the end, and it seems to jolt the system back into correct, synced, multi-angle playback with your timeline.
If from what I wrote, someone is thinking something that I am not realizing, please repost, as I would love to understand why it is happening as well, if there is a specific reason. Most of my issues occur when I reopen a saved closed project and try to pick up where I left off.
Thanks.
Casey
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Casey Cole
November 21, 2010 at 12:14 amactually take that back, it does reflect a render file issue. I went to a part of my timeline that is rendered, form a previous session and it still stays frozen. If I play the green preview areas, it works. Sorry for the extra post. Didn’t mean to confuse the issue. Stick with render file bug, unless this is suppose to happen?
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