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Pose Morph – Is point order important? How to change it?
Hi guys.
I’m not much of a character animator so I’ve never really had to use the pose morph tag before but a client recently requested a very specific morphing of one object into another and I’m having a lot of trouble getting it to work. Apologies in advance for the long image (I know they can be annoying) but it’s the best way I can think of to illustrate the issue I’m having. Seem to me that point order is of some importance when morphing from on object into another – in the structure window you can see that each point has it’s own internal number assigned to it and I’m guessing that when a morph occurs that point number 30 will take the place of point number 30 on the morph target … does anyone know if that’s true?
And if it is true … what can I do about it? How can I change the point order or otherwise get a nice clean morph from my base object into my target object? Any and all help will be very much appreciated. Thanks for reading 🙂
