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Polygon reduction – vs – UV-map?
Is there an easy/workable route to do polygon reduction to an object without loosing the UV-mapping? I’ve tried (the tool is found inside the deformer tools icon) and the reduction leaves the model with the texture “roughly in place” so you can recognize it, but now with lots of wrongly colored triangles – Colors gotten from wrong places in the mapping texture. I.e. screwed up…
PerS