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Polygon mesh to spline?
Is it possible for C4D or a plugin to somehow calculate and draw a spline that mimics a polygon mesh?
For example, I have a detailed mesh of the human nervous system and i want to animate electric impulses running along the nerves. I was hoping there would be a simple way of converting the nerves into a spline that runs central to the mesh instead of lots of laborious modeling of splines.
If you can think of a more efficient way, I would love to hear that also.
Thanks in advance.
Jethro