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PMotionInheritance cylinder gradient???
Hey all,
Reading the manual on TP’s PMotionInheritance gives an explanation of what the cylinder gradient does (page 57 XL bundle manual.) Can someone explain to me what it does exactly. From what a get the gradient controls the particles along the cylinder’s axis, mine being the Y axis. What does it mean when the settings are mirrored, and how do the gradient’s colors work? It says the brightness acts as a multiplier, whats that? Though I think I get the just of the rest of the settings TP node.
Thanks so much