Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D PMatterWaves and Proximal Shader for rain diffusion and specular

  • PMatterWaves and Proximal Shader for rain diffusion and specular

    Posted by Colin Williams on March 9, 2010 at 12:34 am

    Hello,

    I need to know how to wire up a PMatterWaves in an Xpresso tag on a polygon object to simulate rain falling.
    Also I need to know how to use Proximal Shaders for the Diffusion and Specular shader channels.

    Like droplets falling, sticking with “Surface” and showing droplets on the surface as darker shiny circles.

    Thanks

    —–
    Colin Williams
    https://jumppointgames.com/
    AIM:jumppointgames3
    Skype:jumppointgames

    Colin Williams replied 16 years, 2 months ago 1 Member · 0 Replies
  • 0 Replies

Sorry, there were no replies found.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy