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PMatterWaves and Proximal Shader for rain diffusion and specular
Hello,
I need to know how to wire up a PMatterWaves in an Xpresso tag on a polygon object to simulate rain falling.
Also I need to know how to use Proximal Shaders for the Diffusion and Specular shader channels.Like droplets falling, sticking with “Surface” and showing droplets on the surface as darker shiny circles.
Thanks
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Colin Williams
https://jumppointgames.com/
AIM:jumppointgames3
Skype:jumppointgames
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