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  • Plug in confusion/online editing question

    Posted by Jon Fidler on April 19, 2009 at 12:27 am

    Hi

    I am currently teaching myself online editing (as well as offline) with the apple training books and online tutorials, I also have a few years industry experience as a digitiser and have a few questions im rather confused about.

    My first question is fairly open ended but it is something I need to know about, where as a trainee online editor do I draw the line between online editor and someone who deals in motion graphics, from what I gather in the most general sense, Online requires skils in 2D motion and compositing, filters, keyframing effects, nesting, text, time remapping, mattes/travel mattes + keying and colour correction. I dont want to go to far into the 3D motion graphics as online/offline is the field I wish to work in.

    I want to know where I draw the line just so I can focus on my skiils instead of learning an endless list of things which I wont need for an online edit when the time arises.

    Secondly apart from that standard plug ins that are packaged with FCP, , I was wondering what is the industry standard, there are so many plug ins available that I dont know where to start and where to end, as for all I know a client could have any set of plug ins!

    Thanks guys

    Jon

    Andrew Kimery replied 17 years ago 6 Members · 5 Replies
  • 5 Replies
  • Grinner Hester

    April 19, 2009 at 5:50 pm

    You don’t have to draw a line.
    Offline editors were cutters that could save budget by telling a story without eating up big dolalrs in the suite that cost 500 an hour. Today we can take a much more non linear approcah (literally) and simply make a show, never drawing that line at all. It’s my opinion that if you can’t offer sound design, compisiting and at least a little bit of animation, you are greatly handicapping yourself as an editor. Today’s editors are show makers, wearing the hats of everything from logger to producer.

    There is no industry standard on plugins, just personal favorites but if you do not know After Effects today, again you are greatly limiting your marketability. These simply are not two different jobs anymore.

  • Stephen Smith

    April 21, 2009 at 1:56 pm

    [Jon] FCP, , I was wondering what is the industry standard, there are so many plug ins available that I dont know where to start and where to end

    Jon, Grinner is right. but here is a lis of my 5 favorite free Final Cut Pro Plug-ins.

    Salt Lake Video

    Check out my DVD Money Making Graphics & Effects for Final Cut Studio 2

  • Roy Schneider

    April 22, 2009 at 6:01 pm

    As Grinner has mentioned the line between online and offline editing has been bluured to the point of slowing the render! Only on the highest end spots (and DI for Movies and episodics) do they have a process of online. This process is generally adding effects, color correction and titles.For the rest of the world (and that is a big world) the editor is the mixer, designer, colorist, sound designer and post producer.

    Learn all the skills you can, and your true talents will develop.
    Roy

    Roy Schneider
    Long Live Da Cow!

  • Richard Herd

    April 22, 2009 at 10:05 pm

    “Editing is not the most important part of making a movie. It IS the movie.” –Anonymous (but some say it’s Stanley Kubrick)

  • Andrew Kimery

    April 23, 2009 at 9:36 am

    The line is definitely blurring but how much it has blurred depends on what market you are in and what segment of that market you are serving. For example, I know lots of places in LA working far away from “hi end” stuff yet there is definitely an offline/online process and gfx, music, final mixing etc., get done out of house. I also know places in LA where everyone has to wear more than one hat. If your client base is typically one that can afford to hire specialists than it’s in your best interest to specialize. If your client base is typically one that looks for a jack-of-all-trades than it’s in your best interest to generalize. It’s basically a trade off.

    Generally speaking being a specialist can have greater rewards (more money, working on bigger gigs, etc.,.) but it also carries more risk because you are putting all your eggs in one basket, so to speak. On the other hand being a generalist makes you more marketable to a wider audience, but you’ll probably never become skilled enough in a single discipline to be part of the cream of the crop in that field. Neither is one is wrong. It just depends on what your career goals are at the moment. I say “at the moment” because I know a few editors that walked away from the ‘big leagues’ because of the stress and the toll it took on their personal lives. Most people who move to LA dream of editing movies and these people were like been there, done that, not doin’ it again ’cause I value my friends, family, and sanity. 😉

    As fewer and fewer places do the traditional online/offline workflow the role of the online editor will change. For example, since ‘offline’ editors won’t be stuck w/low-res media anymore I think more final effects will done in the offline.

    -A

    3.2GHz 8-core, FCP 6.0.4, 10.5.5
    Blackmagic Multibridge Eclipse (6.8.1)

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